8-Claws Scorpion
ATK:
300
DEF:
200
Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.
Bujin Arasuda
ATK:
1600
DEF:
1900
If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda".
Bujin Yamato
ATK:
1800
DEF:
200
Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato".
Bujingi Boar
ATK:
1100
DEF:
1900
If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the end of this turn.
Bujingi Centipede
ATK:
1700
DEF:
500
If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.
Bujingi Ibis
ATK:
1600
DEF:
300
During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Bujingi Ophidian
ATK:
1700
DEF:
500
During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn.
Bujingi Pavo
ATK:
1700
DEF:
800
When a Beast-Warrior-Type "Bujin" monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon 1 "Bujin" monster from your Deck. You can only use the effect of "Bujingi Pavo" once per turn.
Bujingi Warg
ATK:
1200
DEF:
1900
While this card is in face-up Defense Position, other "Bujin" monsters you control cannot be destroyed by card effects.
Dawn Knight
ATK:
1400
DEF:
1200
If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn.
Daybreaker
ATK:
1700
DEF:
0
When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand.
Flamvell Poun
ATK:
200
DEF:
200
When this card is destroyed by battle and sent to the Graveyard: You can add 1 monster with 200 DEF from your Deck to your hand.
Healing Wave Generator
ATK:
800
DEF:
1600
Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100.
Majestic Mech - Senku
ATK:
1000
DEF:
500
When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
Paladin of the Cursed Dragon
ATK:
1900
DEF:
1200
Once per turn: You can target 1 Level 4 or lower Zombie monster in your opponent's GY, that was destroyed by battle; Special Summon that target.
Sacred Crane
ATK:
1600
DEF:
400
If this card is Special Summoned: Draw 1 card.
Sand Gambler
ATK:
300
DEF:
1600
Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase.
Snipe Hunter
ATK:
1500
DEF:
600
You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.
The Wicked Worm Beast
ATK:
1400
DEF:
700
This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
Vampire Grace
ATK:
2000
DEF:
1200
When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
Vampire's Curse
ATK:
2000
DEF:
800
When this card is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Standby Phase of the next turn. When you do: It gains 500 ATK.
Red-Eyes Slash Dragon
ATK:
2800
DEF:
2400
"Red-Eyes B. Dragon" + 1 Warrior monster When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell with this effect. ● The equipped monster gains 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.
Luster Dragon
ATK:
1900
DEF:
1600
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
Paladin of Dark Dragon
ATK:
1900
DEF:
1200
You can Ritual Summon this card with "Dark Dragon Ritual". At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes B. Chick". You can only use this effect of "Paladin of Dark Dragon" once per turn.
Bujin Regalia - The Mirror
At the start of your Main Phase 1, if your opponent controls more monsters than you do and you control a Beast-Warrior-Type "Bujin" monster: Until the end of your opponent's next turn, Spell/Trap Cards, and their effects, cannot be activated.
Crashbug Road
Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.
Dark Dragon Ritual
This card is used to Ritual Summon "Paladin of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand.
Phalanx Pike
The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does.
Photon Lead
Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position.
Rainbow Veil
If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.
Trial and Tribulation
You can only activate 1 "Trial and Tribulation" per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of monsters you Tributed from the field and from your hand this turn, except Tokens. ● 1: Draw 1 card. ● 2: Add 2 monsters from your Graveyard to your hand. ● 3+: Destroy up to 3 face-up cards on the field.
Bujin Regalia - The Sword
Activate 1 of these effects. ● Target 1 "Bujin" monster in your Graveyard; add that target to your hand. ● Target 1 of your banished "Bujin" monsters; send that target to the Graveyard.
Card of Sacrifice
Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change Battle Position the turn you activate this card.
Defense Draw
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.
Destruction Punch
If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
Foolish Revival
Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
Royal Command
Flip monsters' effects cannot be activated, also their effects are negated.
Skill Successor
Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
Void Trap Hole
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.